11/20/2022 0 Comments Quake 3 source code* Occassional random polygon has weird texturing on it every few minutes. * Without lightmaps, things look very bright. It looks fine to me (when enabled, see below). * Slow on MXI/MXE graphics - Reduce resolution and texture size. * Lightmaps tend to reduce performance on low texture memory machines signficantly (HighIMPACT/MaxIMPACT/MXI/MXE) Instructions for SVN access is at their website () Source Code: All patches required for building have been accepted by the IOQuake3. Dedicated server: 12xR10000 Challenge L.īuild Tools: IRIX 6.5.25 with MIPSpro v7.41 ( )īuild Machine: Client: R12000 SGI Octane2 with V6. Order is used if any given subsystem must be installed before others.Īs for the majority of Nekoware packages, the 7.4.x release of SGI's MIPSpro suite has been used to build this package.Ĭlick on the "show" link to expand the contents of the package's 'relnotes' file.īuilt by: Patrick Baggett, Figgle Software, Inc. The following packages are marked as incompatible.ĭefault indicates whether the subsystem will be installed if "install standard" (or similar) is used.
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